This year, I will be learning about video game design. More specifically, I will learn how to use the game engine, Unity, to design hand crafted, delicious (okay, maybe not that), original video games.
Video games have always been a part of my life, making up about four percent of my average week to this date. The intricate details and creative graphics captivated the attention of little Jerome. The way each video game had it’s set of rules and was able to adapt to all the different variables during each individual player’s experience intrigued me, and I wondered what it felt like to be the creator, the rule maker, instead of the consumer. With In-Depth around the corner, and an urge to embark on a new journey and learn something interesting, I felt that video game design would be an interesting and challenging topic for my In-Depth project.
My goal for In-Depth is to be able to create at least one complete video game to showcase on In-Depth night, gain fluency in using Unity, get a deep understanding of game design, and create an original and innovative idea for my final product, my game.
Some of the difficulties I will probably face will be finding a timetable that works for both my mentor and myself. My mentor, being a busy person, is only available at certain times, and I am also mostly limited to the weekend. Finding a way to fit in a couple of hours for my mentor will be difficult as I will need to use better time management to find a few hours to squeeze in. I will also need to design my own game, something I have zero experience with. Despite constant reassurance from the optimistic Jerome, the pessimistic Jerome finds the project intimidating, as he does not have a step by step idea for his game and has absolutely no experience with working with game design software.
I have contacted my mentor Rafael, a university graduate who studied game design, and is currently developing other IT projects. I managed to find him through one of my parent’s contacts. We are currently finding a biweekly timetable that is convenient for him. In case he is unable to mentor me for the entire five months, I have sent e-mails to Microsoft, A.C.R.O.N.Y.M Digital, and Next Level Games, but so far, I have not had any replies.
Despite In-Depth being a dive into uncharted waters for me, I’m excited to learn something that’s more than just flipping through a textbook.